Sunday, February 21, 2010

Cyclops Base

Just finished watching Scott Patton's 3d Character Design DVD from gnomon, and felt the need to start another personal project. Didn't want to completely rip off his giant, so I'm trying a cyclops. Did a quick modification of Zbrush's superaverageman, and then spent too long in max tweaking the geometry to get this basemesh.
I realized that this is the first time I've modeled "dangly bits". And by his pose he is quite happy to show them off.

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